Tag Archives: comics

Staples and Vaughan’s Saga 10

Fiona Staples and Brian K. Vaughan, Saga, Volume10 (Image 2022)

It would be overstating it to say I was devastated when Saga went on hiatus ‘for a year’ after volume 9 in 2018 and then stayed out for three years. But delighted is not too strong a word for my reaction when the Comics experts at Kinokuniya told me the hiatus had ended and monthly comics Nº 55–60 had been collected to make Volume 10.

I won’t try to summarise the Story So Far. This Romeo and Juliet space opera has been going for nearly ten years and you’re welcome to read my previous blog posts. (This link should give you a list.)

Sadly, it looks as if the story has run out of puff a bit. A Terrible Thing happened at the end of Volume 9, and though the characters have had three years to adjust, it feels as if they all have that much less spark. The villains have less venom. The good guys have less vitality. The gratuitous naked breasts are more perfunctory. Hazel, the child at the centre of it all, is three years older, and less interesting because of it. One major plot point just … happens, though maybe I missed some subtle foreshadowing.

There’s another Terrible Thing on the last pages of this volume, which gives me hope for a revitalised Volume 11.

My general policy, when blogging about books, to pay attention to a single page (usually page 76, chosen arbitrarily because that’s my age) probably makes even more sense when the book is a comic, given my lack of visual vocabulary. As far as I can tell, the pages aren’t numbered in this book, so here’s what might be page 76 to give you some inkling of the book’s style. Our young heroine Hazel and the remains of her family have been captured by space pirates, and are about to forced back into their former outlaw ways. The junior members of the pirate crew have just given a concert for Hazel and her adopted brother-from-another-species. Hazel is the small person in blue with cute horns:

This page doesn’t illustrate is the way Saga’s text and image often play off against each other in tantalising counterpoint. But it might give you some idea of Fiona Staples’s gloriously playful artwork, and Brian K Vaughan’s gift for dialogue.

It’s a classic Saga moment of light relief, when Hazel has more or less ordinary child-to-adult interactions and the other main players, for good, evil or ambivalence, are offscreen. The pirate band members are each of a different species: the first speaker is from one of the story’s main species, the ones with TV sets for heads, the others are less significant. The frog-like creature is representative of a whole strand of illustration that owes something to children’s comics: not quite as cute as some of the animals that befriend Hazel, but getting there. Hazel’s enthusiasm for the guitar reminds us that she is growing up, and introduces a minor plot strand.

To be continued when Volume 11 arrives.

Rick Remender’s Fear Agent 1 & 2

Rick Remender, Tony Moore, Jerome Opeña and others, Fear Agent, Final Edition Volume 1 (Image Comics 2018)
––––––––––– Volume 2 (Image Comics 2018)

Heath Hudson is an old-fashioned, hard-drinking, hard-fighting, constantly beaten-up hero. His adventures as told in the Fear Agent comics amount to one spectacular action scene after another, as at least three, no four, alien species battle each other with Earth’s inhabitants as appalling collateral damage. Heath’s ultra-masculinity – some would say ultra-toxic masculinity – comes up against the acerbic insights of the women he loves, and who almost plausibly love him. It’s a rip-roaring roller-coasting, swashbuckling space story (and yes, there are actual pirates). There’s romance, betrayal, monstrous revenge, guilt, heroism, sacrifice … and a lot of splatter.

The artwork, if you’re into this sort of thing, is brilliant. I often couldn’t tell what was happening, but usually on closer inspection it all made sense, though I wish I hadn’t looked so closely at some of the dismemberments.

Regular quotes from Samuel Clemens (never named as Mark Twain) hint at depths to Heath’s character that we otherwise don’t see because he is too busy saving everyone and being beat up. They also hint that Rick Rememder, Heath’s creator, may be more widely read than you first suspect.

The adventures in these two volumes first appeared in a series of monthly comics. Volume 1 comprises the contents of issues 1 to 10, which were published in 2005 and 2006. Volume 2 comprises issues 12 to 15, and 17 to 21 (Issues 11 and 16 evidently weren’t part of the longer story arcs.) Final Edition volumes 3 and 4 are out there somewhere waiting to play their part in our father–son gift-exchange system.

As with most comic collections, these pages are unnumbered, but here’s a scan of page 75 by my count. Sadly, it doesn’t include any of the grotesque alien life forms, but if you look closely you’ll see that no sooner has Heath pulled off an impossible rescue (of Mara, who is no slouch herself when it come to a fight) and allows himself a moment to gloat, than a terrible thing happens. (Spoiler: the harpoon thing that pierces him actually kills him, but luckily someone makes a clone from his dead body and he can continue almost as good as new. Equally extreme things may be happening to him at the end of the second volume. – only the third volume will tell.)

Pencils Tony Moore; Inks Sean Parsons & Mike Manley; Colors Lee Loughbridge

A film or TV show may be on the way. I’ll give it a miss, but I’m enjoying the comics, especially as I’ve got a particularly nasty non-Covid cold, and my immune system is being just as heroic and taking just as many hits as poor old Heath.

Joe Sacco’s Palestine

Joe Sacco, Palestine (1993–1996, Jonathan Cape 2003)

If, like me, you quail at the thought of reading Amnesty International’s recent report, Israel’s apartheid against Palestinians, subtitled Cruel system of domination and crime against humanity (downloadable as a PDF at this link), you may find the information easier to absorb in comic-book form. Joe Sacco’s Palestine is one of the classics of comics journalism, aka graphic non-fiction.

Sacco spent two months in Israel’s Occupied Territories – Gaza and the West Bank – in the northern winter of 1991–1992, during the first intifada. He produced a series of comics about the experience, which were collected into a single volume in 2001, with an introductory essay by Edward Said. This London edition came two years later. More than 20 years after publication, and 30 years after the events he recounts, the specifics of the situation in Israel and Palestine have changed but the book is still urgently relevant.

Edward Said’s introduction speaks of his childhood love of comics and how this book brought that love together with his lifelong advocacy of the Palestinian people. Here’s part of his description of the book:

As we also live in a media-saturated world in which a huge preponderance of the world’s news images are controlled and diffused by a handful of men sitting in places like London and New York, a stream of comic-book images and words, assertively etched, at times grotesquely emphatic and distended to match the extreme situations they depict, provide a remarkable antidote. In Joe Sacco’s world there are no smooth-talking announcers and presenters, no unctuous narrative of Israeli triumphs, democracy, achievements, no assumed and re-confirmed representations – all of them disconnected from any historical or social source, from any lived reality – of Palestinians as rock-throwing, rejectionist, and fundamentalist villains whose main purpose is to make life difficult for the peace-loving, persecuted Israelis. What we get instead is seen through the eyes and persona of a modest-looking ubiquitous crew-cut young American man who appears to have wandered into an unfamiliar, inhospitable world of military occupation, arbitrary arrest, harrowing experiences of houses demolished and land expropriated, torture (‘moderate physical pressure’) and sheer brute force generously, if cruelly, applied … at whose mercy Palestinians live on a daily, indeed hourly basis.

Page iii

I’d only add that Sacco doesn’t portray the Palestinians as saintly victims. At times he recoils from an antisemitic remark (he doesn’t correct his informants when they talk of ‘the Jews’, but his own narrative refers meticulously to ‘Israeli soldiers’, ‘the Israeli government’ and so on), and you feel how strongly he hopes the voices of despair are wrong. He’s also unsparing of himself as the visiting US comic-making journalist who wants to see real suffering because that’s what he needs to make his comic dramatic. He squirms for a whole page when he colludes with sexism. And he manages to find glimmers of humour, mainly in the endless cups of tea he has to drink in order to hear people’s stories.

Here’s a page, sadly without an image of gawky and bespectacled Sacco himself, to give you an idea:

Sacco returned to Gaza in 2002–2003 to investigate a massacre that happened in 1956. The resulting book, Footnotes on Gaza (2009) is almost as hefty as Palestine and definitely worth reading alongside it (my blog post at this link).

Vaughan and Harris Ex Machina

Brian K Vaughan and Tony Harris (creators), Tom Feister (inks), JD Mettler (colors) and Jared K Fletcher (letters), Ex Machina, Book One (Vertigo 2013) – originally published in 11 single magazines in 2004 and 2005

Having decided – several times – not to read any more superhero comics, here I am again. But this one is written by Brian K Vaughan, who was to go on to write the wonderful comic series Y: The Last Man, Paper Girls, and Saga (currently on hiatus).

What if the world’s first real superhero had been jetting around New York City on 11 September 2001, and had managed to intercept the second plane, saving thousands of lives? What if he realised that superhero vigilantism was of limited effectiveness and decided that he could probably do more good by running for Mayor of New York City? And what if he won the election as an independent candidate?

Ex Machina begins when civil engineer Mitchell Hundred, having decided to end his brief career as superhero The Great Machine, has indeed been elected New York’s mayor, bound by promises not to discuss publicly the origins of his superpowers (biggest of which is the ability to communicate with machines) an not to use those powers to do things best left to the police.

It goes without saying that things don’t go smoothly. Hundred inherits the New York mayoral burden of being blamed for everything. (Seth Meyers made hay with this tradition in his first Closer Look after Eric Adams became Mayor earlier this month.) He also has to deal with the burning issues of the early 2010s: terrorism, of course, but also same sex marriage, racism and the ongoing culture wars. And it wouldn’t be a superhero comic, even a retired one, without an overall arc involving mysterious possibly-alien graffiti and hideous serial killings … to be continued.

I don’t know that I’d recommend the book to serious lovers of fine literature, but I enjoyed it, and look forward to the subsequent five volumes. If nothing else, I enjoy Brian K Vaughan’s regular info-gems. For just one example, when his chief of staff points out that by officiating at a same-sex marriage he has alienated a huge segment of the population, he answers: ‘When Johnson signed the Civil Rights Act, he turned to one of his aides and said, “I believe we’ve just lost the south forever.”‘ This isn’t the Marvel universe.

Lemire Endings: Gideon Falls 6 and Ascender4

Among my welcome gifts of comics this Christmas are the final instalments of two series that have been going for a couple of years. Though they share a principal author, they evoked vastly different responses in me: I was just relieved that one of them was over at last, and the final pages of the other had me welling up.


Jeff Lemire (writer), Andrea Sorrentino (artist) and Dave Stewart (colorist), Gideon Falls, Volume 6: The End (Image Comics 2021, originally published as issue 27 of the comic)

This has been a brilliant piece of complex story telling, matched by superbly challenging art work. There’s a kind of zombie apocalypse with hideous grins, happening in at least three time periods but all in the same place. There’s endless confusion about which people and institutions are on the side of good, and which in thrall to evil. There’s a weird blend of scientism and the occult, and an abundance of surgical masks that belies the story’s pre-Covid-19 beginnings (and don’t make any obvious sense without the Covid–19 reference).

Horror is a genre whose appeal is lost on me. That, and the sense on page after page that I had to work hard just to figure out what was going on, means I was pretty cool about the series, and this final instalment didn’t warm me up. The occasional page is upside down, for a start, and to my eye at least the characters never take on clear individual qualities. Interestingly, among the included extras is the script of the original comic: reading it would be an ideal way of sorting out who everyone was, and what was happening on the pages where the images were indecipherable to me. I was tempted, but in the end I decided I’d rather live with being too stupid to follow the story than expend any more effort on it.


Jeff Lemire & Dustin Nguyen (storytellers), Steve Wands (lettering and design), Will Dennis (editor), and Tyler Jennes (assistant editor), Ascender Volume Four: Star Seed (Image Comics 2021, from issues 15–18 of the comic)

This volume brings an end to six years of space opera – the six-part Descender. and the the four-part Ascender. This also has been a brilliantly complex story-telling, whose visual complexity sometimes tipped over into incomprehensibility. Here too several distinct stories have occupied the same space in a vertigo-inducing manner.

But at the heart of this saga are two small children under threat, one of whom is a robot, so the reader has an emotional grounding. We know who to barrrack for when they flex their great powers (the robot), and who to fear for when the forces of empire and magic and machinery are out to destroy them (the flesh and blood girl).

Dustin Nguyen’s watercolour paintings, which I didn’t care for at all at first, turn out to serve the story beautifully. The scenes of violence are just as chaotic as anyone could wish. The bad guys, rather than being softened by the pastel colours, take on a kind of deliquescent vileness. And the children stay softly vulnerable throughout.

Among tying off of narrative threads, there’s a twist in the final moments that got to me. It takes real genius to set up a narrative tension that the reader is barely aware of, to let it simmer for years (years in the telling, and decades in the story itself), to lay careful last-minute groundwork for a resolution that the reader (this one anyway) sees as pure decoration, and then spring the resolution in just a single frame. I hope that’s abstract enough to leave the story unspoiled should you choose to read it.

Given my own widely divergent responses to these two series, I hesitate to recommend either of them without qualification. But if I was running a comic shop and you walked in off the street asking for recommendations, Jeff Lemire’s name would spring to my lips.

Brian Azzarello’s 100 Bullets

Brian Azzarello and Eduardo Risso, 1OO Bullets, Book 1 (DC Vertigo 2014)

A man calling himself Agent Graves approaches someone and gives them an attaché case containing absolute proof that a particular person has done them a great wrong. The case also contains a gun and a hundred bullets, which Agent Graves asserts can be used with complete impunity to kill the one who has done the wrong.

Will the person receiving the case take revenge, or will something other than fear of the legal consequences stop them?

That’s the set-up for the first issues in this series of 100 comics that were published from 1999 to 2009.

This book is a compilation of the first 20 issues, and it turns out, as you would expect, that this fairly crude moral dilemma broadens out in unexpected directions. Is Agent Graves a supernatural figure and does this turn out to be in the horror genre? Well, no, at least I don’t think so at this stage. This is one of those stories where a hidden cabal wields huge power in the world, and Agent Graves is somehow either their enemy or their enforcer. A group called the Minutemen is involved and perhaps the attaché case is a recruitment device …

It’s stylishly done, with too much traditionally ‘sexy’ female flesh on display. For my taste, it’s more interesting than superhero comics, and I may read on …

Bitter Root One and Two

Chuck Brown, David F Walker & Sanford Greene (creators), Rico Renzi & Sanford Greene (color artists), Clayton Cowles (letterer), Sanford Green (cover artist), Heather Antos (editor), plus backmatter by John Jennings, Kinitra Brooks, Regina N Bradley, Qiana Whitted, Stacey Robinson, Ceeon D Quiett Smith and fan artists, Bitter Root Volume One: Family Business (Issues #1–5, Image Comics 2020)

Chuck Brown, David F Walker & Sanford Greene (creators), Sofie Dodgson & Sanford Greene (color artists), Clayton Cowles (letterer), John Jennings (backmatter), Shelly Bond (editor), Joe Hughes (editor), plus Daniela Miwa, Lisa K Weber, Kelly Fitzpatrick, Daniel Lish, Chris Brunner, Rico Renzo, Khary Randolph, Matt Herms, Dietrich Smith and Anthony George as artists and color artists for individual stories, Bitter Root Volume Two: Rage & Redemption (Issues 6–10, plus Red Summer Special, Image Comics 2020)

You probably have to be a horror fan to enjoy this Eisner Award winning comic series. I’m not one. I find the award-winning art by Sanford Greene repulsive, as I’m meant to, but I’m also meant to enjoy it, which I don’t. I’m not the target audience.

But there’s a lot to appreciate. The storytelling is richly complex.The opening spread shows a nightclub in Harlem, 1924, at the height of the Harlem Renaissance, where a crowd of African Americans are dancing exuberantly to jazz. A young couple head home across a park. In the final frame of the spread they are terrified by a pair of nasty claws looming over them. And we’re away.

If you plan to read these comics and prefer to let them unfold the story for you in their own intriguing way, stop reading now.

In this world, when people are infected by greed and hate, especially race-based hate, they become monsters called Jinoos. The central characters, the Sangeryes fight them, try to subdue them and where possible use compounds prepared by Ma Etta to cure them. There are other monsters, perhaps even more dangerous, created by pain and misery, and demons that come outside this world. We have no doubt of the goodness of the Sangeryes, but they too are vulnerable to infection, and one of them, a huge man with a penchant for big words, is flicking back and forth between being a monster and a decent human by the end of this book.

So there’s complex play of good and evil, characters you can feel for, plenty of violent action and horror gore, and underlying it all a non-too-subtle perspective on racism. Then there’s the ‘backmatter’. John Jennings, a Professor of Media and Cultural Studies at the University of California at Riverside, kicks it off with a learned article on Afrofuturism and the EthnoGothic, placing this comic in a context that includes Octavia Butler’s Kindred and Jordan Peele’s Get Out. There are articles on African American history, folk traditions and popular culture, and on key figures from the Harlem Renaissance, Alain LeRoy Locke and Zora Neal Hurston. Some might find this serious discussion to be awkwardly inappropriate for a comic – you know, ‘Can’t we just enjoy a bit of gore without being told how worthy it is?’ Tastes will differ. For me the backmatter made the gore almost enjoyable. John Jennings’s first piece ends:

The Bitter Root team should be very proud. Not just because they’ve created this ‘cool’ cultural artefact but because they’ve created a new thread in the ever growing and evolving tapestry of the American story, as told through the veiled and weary eyes of the black American citizen.

I find it reassuring that among the fan art that proliferates on the back pages is a powerful image of the matriarch Ma Etta by the scholarly John Jennings. He’s not writing from arm’s length.


I persevered with Book Two mainly because I’d been given these books as a birthday present and felt a kind of obligation to the giver.

I’m still not enamoured of the story, and I still find the artwork and colouring almost unreadably horrible. (The awards that these things have won indicate that my distaste says more about me than it does about the books.)The back cover informs us that there’s a movie in development with Ryan Coogler and Zinzi Evans, who have Black Panther in their show reel. Maybe the movie can transcend the horror genre just as Black Panther pretty much transcended the superhero genre. Maybe I’ll even go to see it.

Again, this volume has copious backmatter, thanks to which I know that the fantastical world of this comic has its basis in historical events: the Red Summer of 1921 and the Tulsa Race Massacre of 1921. These events included not just lynching, arson and general violence against African Americans, but the destruction of 35 city blocks in Tulsa when incendiary devices were dropped from planes. The unleashing of hideous demonic forces makes a lot of sense as a metaphor for those events, and the struggles of the Sangerye family to deal with the consequences. (In this volume, Chinatown in New York City has a similar demonic invasion.)

I can imagine a horror devotee picking up these books and being launched on a journey of discovery by the historical and literary information packed into the back pages. They might explore rootwork and conjure; Zora Neale Hurston, Virginia Hamilton and W E B DuBois; the Harlem Renaissance and the Tulsa Race Massacre. That can’t be a bad thing.

Jeff Lemire’s Ascender Vol Three

Jeff Lemire & Dustin Nguyen (storytellers), Steve Wands (lettering and design), Will Dennis (editor), and Tyler Jennes (assistant editor on issues 13 and 14), Ascender Volume Three: The Digital Mage (Image Comics 2020, from issues 11–14 of the comic)

A quick Duck Duck Go reveals that Volume 3 was published in December, so it may well arrive in Sydney in time to be a March birthday gift.

That was my January wish. In March it was granted.

I don’t have a lot to say about Volume Three of this space saga that wouldn’t be simply repeating what I said about the first two volumes (here, if you’re interested).

Suffice it to say the forces of evil become more formidable, and close in our fugitive bands; more of the original group of bickering good guys are reunited; new good guys turn up and spill a lot of vampire blood; the quest that has animated these three volumes is completed; and at the heart of it all is a vulnerable little girl. What’s not to like?

Among many good things, Jeff Lemire and Dustin Nguyen have a great gift for final moments. At the end of this volume, the little girl and her companions arrive in a new place, and one they have recognised the people they find there, this dialogue happens in the last three panels:

You're just in time?

Time? Time for what?

Time to save the universe

It will probably be at least six months until Volume 4 appears. Maybe I can wait until Christmas.

Jeff Lemire’s Ascender Vols One and Two

Jeff Lemire Dustin Nguyen (storytellers), Steve Wands (lettering and design) and Will Dennis (editor), Ascender Volume One: The Haunted Galaxy (Image Comics 2019, from issues 1–5 of the comic)
———-, Ascender Volume Two: The Dead Sea (Image Comics 2020, from issues 6–10 of the comic)

At the end of Jeff Lemire and Dustin Nguyen’s Descender series (my blog posts here, here and here), as the world was being destroyed, there was a faint glimmer of hope, and a promise of a sequel to be called Ascender. This is it.

The action begins ten years after Descender ended. The landscape on planet after planet is unrecognisable, and not just because it’s in ruins from the great galactic war of the earlier series. Where that earlier conflict was mostly between humans and machines, there are now no machines to be seen. The world is ruled by a hideous witch known only as Mother, whose agents utter phrases reminiscent of The Handmaid’s Tale or 1984: ‘Mother loves you’, ‘Mother is always watching,’ and the like.

Aligned against her, at the beginning, there is just a little girl named Mila and her father. We soon discover that the father is Andy, who was the human boy companion of Tim-21 the robot-boy hero of Descender. In a series of flashbacks we learn of Mila’s birth and the death by vampire bite of her mother – Effie, who had chosen to become part machine in the earlier series but was aligned with the forces of good. As the story unfolds, we learn that Mother draws her power from the coven of her deceased female ancestors – including her own older sister, whom she murdered. Tim-21’s robot dog Bandit, one of the dozens of charming characters from the earlier series, turns up with his backwards bark (‘Fra! Fra!’), and helps Mila and Andy get out of some very tight corners. And then there’s Telsa, former soldier with the now non-existent NGU (maybe not the good guys, but certainly better than Mother’s lot), currently the captain of a small vessel. The book ends with Andy wounded and bobbing about in the ocean, and Telsa and her Amazonian first mate Helda reluctantly in charge of Mila and Bandit, pursued by Mother’s forces:

‘Now what are we gonna do, Captain?’
‘The only thing we can, Helda …
We find a ship. We get this girl off-planet.
And we never come back.

Volume 2: The Dead Sea continues the process of getting the old gang back together, filling the reader in on the horrors of the past ten years, and giving Mother’s back story. A cracking pace is set, much blood is shed, much of it the blood of ‘vamps’, there are ghosts and sundry monsters, including werewhales, and Mila has definitely become the main protagonist, a small child who draws people to her as protectors and as would-be predators. Mother’s story takes a dramatic lurch forward, there are intense operatic moments involving love and death, and my sense is that we’re poised for some big action in the next volume. (A quick Duck Duck Go reveals that Volume 3 was published in December, so it may well arrive in Sydney in time to be a March birthday gift.)

I’m enjoying this series hugely. Tim-21, the powerful but vulnerable boy robot from Descender may never appear, but his absence accounts for a lot of the emotional heft of the story, and Mila seems to be provoking some of the same emotion.

The credits don’t attribute the story to Jeff Lemire and the art to Dustin Nguyen, that is they are not writer and illustrator but storytelling collaborators: there are many moments where the text doesn’t quite say what’s happening and the images step in – often enough in ways that require the reader to slow down and do some parsing. There have probably been theses written on the notion of comics-literacy. This partnership would be a good place for such a thesis to linger. Nguyen’s watercolours are magical – the muted colours and soft outlines mean that even the most violent and blood-thirsty scenes have a kind of enchantment to them.

Lemire & Sorrentino’s Gideon Falls 5

Jeff Lemire (writer), Andrea Sorrentino (artist) and Dave Stewart (colorist), Gideon Falls, Volume 5: Wicked Worlds (Image Comics 2020, from issues 22–26 of the comic)

My younger son and I traditionally give each other comics on Christmas, birthdays, and Father’s Day. Luckily, this most recent aggregation of Gideon Falls monthlies turned up in Kinokuniya a couple of days after I had done my shopping there, so we avioded the embarrassment of giving each other the same book.

I’m not a fan of this series, horror not being my cup of (something a lot less savoury than) tea. But having come this far, there’s no turning back.

This is the second-last volume, and we’ve pretty much reached the depths. At the end of Volume 5 the mysterious Dark Barn was destroyed and our band of heroes thought that would be the end of the evil they were combating, but it turns out that they just set the evil free, and nothing much happens in this volume except to see just how demonic the world has become. It’s a kind of zombie apocalypse with hideous grins.

The saving grace of this book, and of the whole series, is the brilliant artwork. Hardly a single page goes by with a simple linear narrative. As the story flips back and forth between three separate narrative threads (I think there are only three), each in its own time period though all in the same place, the artwork does all it can to heighten the disorientation, but repays close attention. In a spread where the Western story is unfolding, the are tiny insets from the futuristic one. Spectacularly, a spread near the end shows a series of cubes, and on each of the three visible sides of each cube a different story progresses towards the hideously threatening full-page image of the last page, an image that ensures that at the end of this year, like it or not, we’ll be lining up for Volume 5.